OK, so Privateer have decided to jump the gun and provide us with the new rules and cards in their raw format so we can start playing MKII in anger, great news......
...but hang on, what does that do to my nicely costed and formulated list...
...well fortunately it does bugger all, the points have not changed for any of my model selections, rules yes, but the list remains the same. I'm happy about his because I've just got everything out on the table in front of me and it looks a formidable force.
Some of the major rule changes for Searforge include,
Gorten Grundback: Rift is replaced with eruption, a RANGE 8 3" AOE POW 14 Inferno. More sources of fire, liking it. Strength of Granite is now a point cheaper and at reduced to +4 strength and no longer has a critical effect but becomes an up keep.
Ghordson Driller: Loses auto hit on the drill when you have hit a target with the grappler in stead simply has sustained attack with it's drill, and no longer does a critical. NO LONGER DOES A CRITICAL??!!....oh no hang on, it does not need to do a Critical with its P&S 17 sustained attacking whirling drill blades of doom....there will be bugger all left to do a critical on. I quote Derek from Bad Taste when I say "SUCK MY SPINNING STEEL SHIT HEAD".
Wroughthammer Rockram: Interesting, I thought the only change with the Rockram was an increase in range on it's gun to an almighty 8" but I have just noticed a change to the wording in the Assault listing ..."when resolving an assault ranged attack the attacking model does not suffer the target in melee penalty"...this is very cool no more -4 to hit as the Rockram charges in to save the day with Sledge Cannon blazing and Pulverizer, well, pulverizing.
Grundback Gunner: No changes here, still kicks some.
Grundback Blaster: POW of Hail shot cannon reduced to 10 which is not really an issue because Powerful Shot has been replaced with Powerful Attack. Powerful Attack (boosted attack and damage rolls) on an 8" spray template is evil, great for clearing out all those pesky high def high armour infantry that abound.
Holdenhold Forge Guard: A minor change to the wording in Ranked Attacks now means the models in the rest of the army, not just in the unit, ignore these models when drawing LOS.
Hammerfall High Shield Gun Corps: Ranked Attacks changed as above, and have CRA that was mentioned as a likely change at the close of the field test.
Ogrun Bokur: now gets shield guard, selflessly taking the bullet for it's client or anyone else within 2".
Thor Steinhammer: his Blow torch is now a 6" spray, giving us more chances of getting some fire tokens on the table.
Lord Rockbottom, Expedition Financier: gains Tough, which I believe he had initially in MKI.
Thats the changes to the Searforge I'm interested in, well until Gudrun along with Brun and Lug, join the party.
I am suppose to be doing this project as a diversion from the Cryx stuff.....might be the Cryx becomes the diversion from my Searforge.....
Tuesday, 22 September 2009
Friday, 18 September 2009
Ogrun Bokur Three
I thought I might as well steam ahead and get the third bokur dry built, still rough around the edges but I'm really happy about the result. Converting the Blighted Ogrun into Bokur makes alot of sense. Using 3 actual Bokur models would mean that, even with some conversion, they are very much the same model and a little boring, but having 3 different Ogruns with the same armour and armourment but radically different poses, detailing and expressions make them a little more special. Just need to get creative and work on some shields.
Ogrun Bokur Three Bits
Ogrun Bokur Three on Scenic Base
The Firm
Wednesday, 16 September 2009
Ogrun Bokur Two
Fuelled by the way the first of the Ogrun Bokur trio is looking I decided to dry build the second one as well. Looking at the bits from the remaining two Blighted Ogrun I started to play about with poses (as I did not like the standard pose of the 2nd Warmonger) and realised that I could perhaps achieve a pose that looked like the Bokur was about the swing his Pole Arm, it would mean swapping the arms from the Aposel with the arms from the Warmounger around. I liked this idea because I did not really think that the standard pose for the 2nd Ogrun was going to cut it. Armed with my trusty pin vise I went to work.
Ogrun Bokur Two Bits
Here is the wip, as with Ogrun Bokur One, I still have some filing, cleaning and de-blighting work to do. Basically removing any pointed extrusions and horns etc, but you get the idea of the pose. Getting ready to bring that Polearm around an crack some pour bugger up side the head. The only thing I am debating at the moment is weither to reduce the length of the halft, it looks a little long and is certainly longer than Bokur One's Polearm.
Ogrun Bokur Two on Scenic Base
Sunday, 13 September 2009
Ogrun Bokur One
So, with a recent delivery from Marple Marauders, I got hold of a Box of Everblight Warmongers and some additional Durgen models which, if my plan goes well, will be mixed together to create the 3 Orgun Bokurs of my Army List. Here are the mix of parts that might/might not be used in the first of the 3 Bokurs.
Ogrun Bokur One Bits
The main reason for all the Durden bits is his massive hammer, which looks rather stupid on the Rhulic himself, but I think will be ideal for the Bokur's Pole Axe....umm.....Pole Arm.
Ogrun Pole Arm
Still needs a little work but could not resist a premature photo. There is still a bit of de-blighting to be done, and tidying up the resultant damage.
Ogrun Bokur One on Scenic Base
Subscribe to:
Posts (Atom)